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CCP Games is changing things up for fans of its massively multiplayer online (MMO) sci-fi game, EVE Online. Beginning with the June 3 summer expansion, Kronos, the game developer, shifts from releasing two expansions per year to around 10 releases annually as CCP aims to deliver more content, more frequently, to its player base.

“The new cadence of development will allow us to take on bigger, more ambitious features, deliver content at an increased pace, and give our players even more to look forward to,” said Andie Nordgren, Senior Producer for EVE Online. “Kronos is the perfect release to kick off the series of upcoming changes as it provides the foundation for the colonization dreams of player empires we’re working toward — epic sci-fi construction projects that lead to new parts of the universe.”

Kronos will bring a huge overhaul to industry in the sci-fi MMO, which has a loyal PC gamer fan following. Aimed at further improving accessibility, diversity and meaning in industrial gameplay, which is the true backbone of the EVE Universe, the changes in Kronos will keep EVE’s critically acclaimed “vicious cycle” of harvesting, creation, and destruction churning forward.

“We are changing reprocessing, we are changing the manufacturing system, we are changing the cost of production by eliminating slots and controlling the costs,” said CCP Games developer Eyjo Gudmundson, who serves as the lead economist for EVE Online. “All of these changes together will lead to exponentially new possibilities of building stuff in EVE and change the assumptions that people have had about how to produce. This will cause a ripple effect on all game markets. I’m really looking forward to Kronos as an economist. This is the economist expansion.”

Vast industrial operations are behind the famous player wars that rage across EVE’s sprawling universe, while smaller individual efforts generate wealth, meaning and power at a personal level. Kronos will create dynamic shifts in the industrial landscape by adding cost-scale differences, specialized workers and teams, changes to reprocessing, and more.

Players’ activity will begin to affect the industrial palette of solar systems, allowing for more meaningful decisions and giving them more reasons to interact with each other in cooperative or adversarial ways. New players will be able to get into Industry more quickly as manufacturing opens up and the user interface is reworked.

Kronos will also offer other features in CCP’s ongoing commitment to improve EVE Online year after year. New Mordu’s Legion ships (frigate, cruiser, and battleship) are coming alongside a new mining frigate, the Prospect. Rebalancing efforts will change heat, transport ships, freighters, pirate faction ships, and drones. A new in-game store will prepare for even more customization options in the future, and other changes from sound customization to solar flares and warp effects will complete the release.

Celebrating its tenth anniversary, EVE Online (PC/Mac) is a captivating science-fiction game in which hundreds of thousands of players compete for riches, power, glory and adventure in a single universe. EVE players build and command a wide variety of starships and traverse vast solar systems interconnected by a sophisticated player-driven economy, forging their own destinies in the meaningful context of other players vying to do the same.

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