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* Social game ad rev to reach $672.2 mln globally by 2014

* McDonald’s, Unilever, Ford on board with social game ads

* Conversion rate for social game ads low-analyst

By Liana B. Baker

April 29 (Reuters) – Self magazine Publisher Laura McEwen

sits in her office in the posh Conde Nast building overlooking

New York’s Times Square and does nothing but play video games

for at least an hour or two a day.

She isn’t goofing off — she is doing market research for

“Self Workout in the Park,” a video game she helped create to

capitalize on the explosive growth of advertising in social

games like the ones played on Facebook and other online

networks.

Once on the fringes of digital advertising, social game ads

are now the hip newcomer for Madison Avenue, with McDonald’s

Corp paying for players to build restaurants in Zynga

Inc’s “CityVille” game and Unilever-sponsored

Dove spas popping up in “The Sims Social.”

The number of people who play social games has ballooned to

hundreds of millions globally, meaning hundreds of millions of

dollars in ad spending in games are up for grabs. Researcher

eMarketer expects social game ad revenue to soar 80 percent to

$672.2 million by 2014. Zynga’s $28.2 million in advertising

revenue in the first quarter, more than double the amount a year

ago, underscores the growth potential of social game ads.

Advertisers like the size of the audience, how they can

target specific demographics and how users can spend several

uninterrupted minutes a day playing a game.

Publishers such as McEwen also like how social games can

lead to branded advertising opportunities. The Self video game

allows for the magazine to sell advertising on virtual weights

and treadmills, for instance.

“All of these things can be branded and new things can

always be created to be branded,” McEwen said.

Giant consumer products company Unilever recently signed a

deal to advertise a range of goods in Electronic Arts’

Facebook games. Players of “The Sims Social” game, which number

about 16.4 million per month, can now stock their bathrooms with

Dove soap or eat Magnum ice cream cones, earning rewards for

using Unilever products in the game.

Unilever is also in talks with Zynga to promote Lipton

products, according to Amanda Richards, the company’s Global

Media Director of Refreshment.

She said Unilever, the No.2 global advertiser behind Procter

& Gamble, has made social gaming a priority in its

digital advertising budget because gamers can get directly

involved with its brands, and they often do so by choice.

“The gaming space gives you a significant amount of face

time with consumers because when you’re in a game, you’re pretty

much not doing anything else,” Richards said.

EARLY DAYS

Overall, social game ad spending is nascent compared with

other forms of online ad spending such as search advertising,

which hit $15.36 billion last year, or banner ads, which

generated $7.72 billion in 2011, according to eMarketer.

Social game ads are in their infancy and there is no

industry standard for which to measure their reach. Conversion

rates, or the rate at which people buy products they have seen

advertised, are also low, according to eMarketer analyst Paul

Verna.

Still, proponents of social game ads insist the results are

there, just perhaps not in monetary form. Bounty paper towels

was quite pleased with a campaign it had in an EA game called

“Restaurant City” that generated more than 500,000 “likes” on

its Facebook page, the company said.

The growth potential of social game ads has caused small

companies to sprout up along Madison Avenue to serve as conduits

between brands and social gaming companies.

Mitchell Reichgut, for instance, left the big advertising

agency world to start the Jun Group, a 30-person company focused

on video ads. Jun Group has already placed video ads promoting

Pinnacle Foods’ Aunt Jemima brand, Claussen Pickles and ConAgra

products in social games.

Other agencies focused on video game ads include Appssavvy

and WildTangent.

Media agency Mindshare has even hired a digital gaming

specialist, Geoffrey Greenblatt, whose full-time job is to

advise his firm’s accounts on gaming.

“Nearly all of our brands are involved to some extent and I

only see it growing as they increase their spending in the space

year over year over year,” said Greenblatt, who wrote a 125-page

book on video game advertising that Mindshare gives to clients.

He predicted that advertising in mobile games that friends

play together is the next growth area. One big move in that area

was Ford’s ‘s “Word of the Day” campaign in Zynga’s mobile

hit, “Words with Friends.” Players get rewards for spelling

words that Ford displays in a banner ad under the game.

“That’s the first step and you’re going to keep seeing

brands get more innovative in mobile,” he said.