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By Malathi Nayak

SAN FRANCISCO, Dec 13 (Reuters) – The startup Oculus VR has

raised $75 million to market its virtual-reality headset for

video games, hoping to attract consumers who have shied away

from such products in the past.

Irvine, California-based Oculus raised the sum in a round

led by Silicon Valley investor Mark Andreessen of venture

capital firm Andreessen Horowitz.

Oculus plans to use its new capital to produce commercial

versions of its virtual reality glasses for video games called

Ouclus Rift, which users mount on their heads with a strap. It

also hopes to take its technology beyond gaming.

“We believe Oculus will not only alter the gaming landscape

but will redefine fundamental human experiences in areas like

film, education, architecture, and design,” Andreessen said in a

statement.

Andreessen, a venture capitalist currently on the board of a

select and small set of startups, will join Oculus’s board of

directors.

Oculus faces the challenging task of building a

commercially-viable virtual reality technology business. For

years, analysts have questioned if 3D virtual reality devices,

whether gamer-centric or otherwise, have the potential to

achieve widespread adoption and mainstream success.

The company introduced its 3D gaming goggles after raising

$2.4 million through the popular crowd-funding website

Kickstarter last year. It quickly captured the interest of game

developers who paid $300 for each device and its development

kit.

It raised $16 million through its first venture capital

funding round in June. Three firms that participated in that

round, Spark Capital, Formation 8 and Matrix Partners, also

participated in its second funding round.

Since then, the company has been building a technology

platform for its hardware to support video games and other

applications and sold over 40,000 development kits.

While developers have lauded the company’s efforts to

improve virtual reality technology with its 3D device, some have

raised concern over latency issues and said its bulky design

offered a cumbersome gaming experience.

The company used this feedback to build its latest prototype

that will hit the retail market soon and offer a comfortable and

smoother experience, Oculus Chief Executive Brendan Iribe said

in an interview.

In the past, companies such as Sony Corp have

attempted to put 3D goggles on the market but have been unable

to garner interest from consumers. For instance, Sony’s HMZ-T1,

which launched in 2011, was criticized by tech enthusiasts for

being clunky and gimmicky. Japanese game maker Nintendo

discontinued its virtual-reality gaming device “Virtual Boy”

shortly after its release in 1995 due to poor sales.

Iribe said that companies have not had much luck in building

commercially successful virtual reality products, but said he is

confident in the incremental technological improvements his

company has made with its latest prototype.

“We have been able to make this massive leap” to solve

hardware and software challenges, he said.

The company is still settling on a time frame for its

launch. The current development kit is available to developers

for $300. Iribe declined to share details about the price point

but said it could likely be in the $300 to $400 range.